Check is the most immediate threat in chess—a direct attack on the king. You cannot ignore it; you must respond. This guide explains the rules of check, the three ways to escape it (capture, block, move), and how to use checking as a tactical tool to force your opponent's hand.
The concept of 'check' is the most fundamental warning in chess, signaling an immediate threat to the king.
A check is a threat, not the end of the game. Unlike checkmate, there is still at least one legal defense.
Whenever you are in check, you have only three types of legal responses: move the king, capture the attacker, or block the check (blocking is only possible against a rook, bishop, or queen).
In every position below, the king is in check. Each diagram shows a different legal way to deal with the threat.
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White is in check from the rook on the e-file. The defense is to move the king to a safe square (e.g. Kd3).
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The bishop on c4 gives check along the diagonal to the king. White can simply capture it: Nd2xc4.
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A rook gives a file check. White blocks the line by interposing a piece: Ng2–e3.
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The knight gives check (there is no “line” to block). White must move the king or capture the knight (here: c3xd4).
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The rook on e8 checks the white king. White can capture it with the bishop: Bh5xe8. (Black king is on h8 for full legality/context.)
A check becomes checkmate when none of the three defenses are available. That is when the game ends.
If at least one legal response exists, it is not checkmate — even if the position looks dangerous.