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Most players only think about the clock after they are already in time trouble.
Stronger players do something different: they create a time management plan before they sit down.
This page shows how to build a simple, repeatable plan so your time works for you, not against you.
๐ฅ Clock insight: You waste time when you don't have a plan. The middlegame is the biggest time-sink for unprepared players. Learn standard middlegame plans so you know what to do instantly.
๐ฏ Why Time Management Planning Happens Before the Game
Good clock handling is a habit built during preparation, not something you invent during the game.
You start with a clear idea of how fast you should be playing
You avoid burning 20 minutes on move 5 in a familiar opening
You know when to slow down and when to trust your intuition
You reduce panic in critical moments because you have time reserved
You finish more games with time to think, not just to premove
Good time usage is a habit. A small plan you follow every game is more valuable than a perfect plan you never use.
โฑ Step 1 โ Know Your Time Control
Before the game, be clear about:
Your main time (for example 90 minutes, 25 minutes, 10 minutes)
Whether there is an increment (e.g. +30s, +10s) or delay
Roughly how many moves you expect (often 35โ45 moves in club games)
A simple rule of thumb:
Classical (60โ120 min): You can afford a few deep thinks, but not on every move
Rapid (15โ30 min): One or two โtanksโ, mostly steady decisions
Blitz (3โ10 min): Almost everything must be played on feel and pattern recognition
๐งฉ Step 2 โ Build a Basic Time Budget
You donโt need a complex table. A rough breakdown is enough.
Example for 90 minutes + 30 seconds per move
Opening (moves 1โ15): 25โ30 minutes total
Middlegame (moves 16โ30): 35โ40 minutes
Endgame (after move 30): whatever remains plus the increment
The exact numbers matter less than the principle:
avoid being in a huge time deficit before the game becomes complex.
Rapid Example (15+10 or 25+10)
Try to reach move 15 with at least half your time remaining
Avoid spending more than 2โ3 minutes on non-critical early moves
Blitz Example (5+0 or 3+2)
In the opening, rarely go below 5โ10 seconds per move
Save โthink timeโ for only one or two critical middlegame moments
๐ง Step 3 โ Pre-Game Rules for the Opening
Most players waste time in the wrong places: familiar opening setups where principles already tell you what to do.
Create a few opening rules you follow every game.
Rule 1: I will not spend more than 3โ4 minutes on a known opening position.
Rule 2: If I am out of book early, I will:
Apply opening principles (develop pieces, central control, king safety)
Spend at most 5โ7 minutes on one โbigโ early decision
Rule 3: I will not try to refute my opponentโs entire opening at the board โ only to reach a healthy, playable position.
These rules protect you from burning half your clock on a single move in the first 10 moves.
๐งฎ Step 4 โ Decide Your Critical Moment Policy
Before the game, decide how you will treat genuinely critical positions.
Allow 1โ2 deep thinks: You may spend 10โ15 minutes once or twice in a truly sharp position.
Otherwise: Aim to use 2โ4 minutes per move in classical, 30โ60 seconds in rapid.
If behind on time: Simplify the position, avoid complications, and choose safe, practical moves.
You are planning your energy spikes in advance instead of reacting emotionally in the heat of the battle.
๐ Step 5 โ A Simple Pre-Game Time Management Checklist
Before you sit down, quickly review:
โ I know my time control and whether there is an increment
โ I have a rough budget for opening / middlegame / endgame
โ I wonโt overthink familiar opening moves
โ I know when I allow myself a โbig thinkโ
โ If I fall behind on the clock, I will simplify and play practically
This alone will put you ahead of many players at your level.
โ Chess Preparation Guide
This page is part of the
Chess Preparation Guide โ
a structured system for preparing before a game through opening readiness,
opponent scouting, warm-ups, time planning, and mindset.